Helmet-on: Tesla’s Track Mode v2 in the Model 3 Performance

Helmet-on: Tesla’s Track Mode v2 in the Model 3 Performance

Track Mode V2 was released on Tesla Model 3 Performance models in March 2020, right as the world was shutting down due to coronavirus. Now in late November, as Australia is coming out of lockdowns, motorsport venues are starting to re-open and racing events are starting to recommence.

One such event was held by our local Albury Wodonga & Districts Car Club (AWDCC). Held on Sunday 29th November, the fun day was held at Logic, just outside Wodonga. The track is 1.6km long, 11m wide, and features a 300m straight. While the track may not be the most interesting layout in Australia, it does have one very inviting attribute.

As I reported back in June, Australian race tracks have a long way to go in respect to supporting electric cars. Logic presents one of the best opportunities to go racing with your EV, thanks to 2x 350kW chargers, 2x 50kW chargers from Chargefox just 1.2km (2 minutes) down the road.

This weekend’s event provided a great opportunity to try out Track Mode V2, pushing the car to the limits and see exactly what it’s capable of.

Below you’ll see a hands-on video with Track Mode V2 and below you can read my break down of how the car performed.

Track Mode V2 settings

Tesla’s Track Mode V2 allows you to configure a bunch of things about your car, providing an unprecedented level of control for enthusiast drivers.

When you enter Track Mode (you need to be stopped to do so), you can then tap the map to select a start/finish line, then tap the cog in the top-right corner to get to settings.

On this Track Mode screen, you then get a choice to adjust the amount of power delivered between the dual motors, with a sliding percentage called ‘Handling Balance’. This means you can have a 100|0 front bias, making your car essentially a FWD, or 0|100 rear bias (great for drifting) and everything in between. I kept mine at 50|50.

Next is ‘Stability Assist’, with your choice of how much assistance you get from Tesla’s on-board monitoring of the traction at each wheel. I tried this at the default which was 0 and then at +8 (top is +10) to compare.

When pushing the car to the limit, I found the default setting allowed the car to slide more, which makes sense, as more of the performance you’re calling for with the right foot, is allowed to be deployed to the wheels.

Once I dialed stability up to +8, I could definitely feel the computer helping get me through the corner and the car slid far less. Not wanting to completely destroy my tyres today, I actually preferred this, however for outright speed, I think you’d be better off with slightly less Stability Assist.

Finally there are settings for regenerative braking, which I left at 100%. Tesla also offer the ability to check ‘Post-Drive cooling’ which allows the battery management system to work on bringing temps down.

I also love that there’s an option to record the Dashcam for Laps, which I always have enabled. Unfortunately Tesla are still only recording the front camera, rather than vision from the side repeaters and the rear-facing camera, something that’d be great to watch during overtakes.

Finally Track Mode V2 writes a data file to the USB drive you use for sentry mode and dashcam. This data provides samples of your vehicle data as you drive and and can be combined with external footage, like from GoPros, to create a digital overlay on your footage from the race event.

Many of the other drivers had third party timing solutions, so I love that lap timing is built-in, particularly given there was none available at the track. By tapping anywhere on screen I was able to set the lap start/finish line, which simply counts a new lap every time you pass it. It really is super simply to use and a very nice inclusion.


The car is an absolute monster at acceleration, with a 0-100km/hr speed of just 3.3 seconds. The theoretical top speed of my Model 3 Performance is 233km/hr, however the fastest I was comfortable going today before braking for the end of the main straight, was a top speed of 166km/hr.

It was great chatting to others from the local car club today, with a number of them commenting about the acceleration and the lack of noise from the vehicle.

While acceleration is an important attribute of going fast, so is cornering ability and in that respect, I also found the Model 3 to be really capable.

Despite the car tipping the scales at more than 1,800kg, the car felt really nimble and super responsive, allowing me to place it right on the apex of the corner. My biggest challenge was grip, something that would be aided by a pair of semi-slicks, rather than the stock tyres that came with the vehicle.

When powering through the turns, I got a little greedy at times and climbed the ripple strips. Thankfully the Model 3’s healthy ride height, compared with great suspension, allowed it to ride the curb, then settle back on the black stuff with ease. Importantly, the low center of gravity caused by the battery pack in the floor of the car, helped the car to settle before the subsequent corner.

Overall, I wanted more grip, but in terms of performance, this thing is fast, really fast for a car from the factory. Being a performance model, the car has AWD which combines with intelligent traction control systems to ensure that performance is delivered to the road.

In terms of geforces, Track Mode registers the maximum sampled during you run. I seen figured of 1.4 negative Gs (on braking) and a maximum lateral Gs (on corners) of 1.2 on the right, thanks to an anti-clockwise circuit. The positive Gs were registered at 0.9 which may seen low, but that’s explained by the fact we had no stationary launches.

There were certainly faster cars at the AWDCC meet, some with tens of thousands of dollars spent on them. With roll cages and stripped interior, these were serious race cars, ones that went home on the back of the trailer. It would have been nice to keep up with these, but around the corners, they just had so much more grip.

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